entity

trigger_momentum_promptinput

entity
trigger, player, map, track

Trigger that prompts the player to press up to three keys inside it’s volume. Keyvalues # Key that fires (lookedkey<choices>) Forward (0) Back (1) Move Left (2) Move Right (3) Jump (4) Duck (5) Attack (6) Attack 2 (7) Reload (8) Speed (9) Walk (10) The default value is 0. Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>) None (0)** Forward (1) Back (2) Move Left (3) Move Right (4) Jump (5) Duck (6) Attack (7) Attack 2 (8) Reload (9) Speed (10) Walk (11) The default value is 0. ...

trigger_momentum_push

entity
push, trigger

A trigger volume that modifies the velocity of players that touch it. This allows mappers to change how and when the velocity is applied, providing more customization than the normal trigger_push. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Push Direction (Pitch Yaw Roll) (pushdir<angle>) Defines the direction at which the player will be pushed. Force of the push (force<integer>) ...

trigger_momentum_resetonehop

entity
trigger, map, track

Trigger that resets all of the onehop triggers the player has touched. Keyvalues # Track Number (track_number<integer>) The track that this trigger belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Output # OnResetOnehops(void) Fires when all hops are being reset.

trigger_momentum_slide

entity
slide, trigger

NOTE: Depreciated, use func_slide instead. A trigger volume that allows the player to slide across the surface of a brush without friction. This must be placed above the brush in order for the slide to work. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Stick player to ground (StuckOnGround<integer>) Forces the player to stay on the ground throughout the slide trigger, even if it suddenly curves downwards or launches the player upwards. ...

trigger_momentum_teleport_progress

entity
trigger, map, track, teleport

Trigger that teleports the player to their last touched trigger_momentum_progress. Keyvalues # Remote Destination (target<target_destination>) Ignored for this trigger. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. Default is “1 1 1”. Teleport mode (mode<choices>) Mode of teleportation. 0: Default (do nothing, just teleport) 1: Reset velocity 2: Keep negative Z (downwards) velocity 3: Redirect velocity to destination angles 4: Landmark teleport Defaults to 1; reset velocity. ...

trigger_momentum_timer_checkpoint

entity
timer, trigger, checkpoint

A trigger entity in Momentum Mod that splits the timer. It is used on Linear maps and can not be reset to, unlike Stages. Checkpoint Zones cannot be used at the same time as Stage Zones. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) ...

trigger_momentum_timer_stage

entity
timer, trigger, stage

A trigger entity in Momentum Mod that marks the start of a stage. It is used on Staged maps and can be reset to via mom_restart_stage . Stage Zones cannot be used at the same time as Checkpoint Zones. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) ...

trigger_momentum_timer_start

entity
timer, trigger, start

A trigger entity in Momentum Mod that starts the map or bonus upon leaving it. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) The zone number of the trigger: Zone number 0 is reserved for invalid and stop triggers. Zone number 1 is reserved for start triggers. ...

trigger_momentum_timer_stop

entity
timer, trigger, stop

A trigger entity in Momentum Mod that ends the map or bonus upon entering it. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) The zone number of the trigger: Zone number 0 is reserved for invalid and stop triggers. Zone number 1 is reserved for start triggers. ...

trigger_reversespeed

entity
trigger

A trigger for reversing the speed of the player in a particular axis. Keyvalues # Reverse horizontal speed (ReverseHorizontal<integer>) Whether or not the trigger reverses the player’s horizontal (x/y axis) speed: 0: Do not reverse horizontal speed. 1: Reverse horizontal speed. (Default) Reverse vertical speed (ReverseVertical<integer>) Whether or not the trigger reverses the player’s vertical (z axis) speed: 0: Do not reverse vertical speed. 1: Reverse vertical speed. (Default) Update every intervals (OnThink<integer>) ...