mom_mv_conc_bhop_cap
The max horizontal speed the player can keep after a jump in conc. 0 is no speed cap.
The max horizontal speed the player can keep after a jump in conc. 0 is no speed cap.
The amount of friction to apply when jumping in conc, if over the minimum speed set inmom_mv_conc_bhop_friction_speed
Minimum horizontal speed before friction starts applying while jumping in conc. 0 = no friction applied.
If bhop capping is enabled, this caps jump speed on ramps as well. 1 = ON, 0 = OFF.
The amount of ground acceleration to apply while crouchsliding in conc.
The amount of friction to apply in conc while crouchsliding.
Minimum speed to initiate a crouchslide in conc. 0 = OFF.
The type of acceleration to use when crouchsliding in conc. 0 = Ground, 1 = Air.
Enables fast Quake 2-like rampslides in conc. 1 = ON, 0 = OFF
Amount of units off the ground the player needs to be before being considered on the ground.