An entity that teleports the player when they stand on a specified material surface.
Keyvalues #
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Game Material to Watch (gamematerial<choices>)
When the player stands on this material, they will be teleported.
- 0: None
- 67: Concrete
- 77: Metal
- 68: Dirt
- 86: Vent
- 71: Grate
- 84: Tile
- 83: Slosh
- 87: Wood
- 80: Computer
- 89: Glass
- 70: Flesh
- 73: Clip
- 79: Foliage
- 78: Sand
Default is “None”; 0.
Outputs #
OnSurfaceChangedToTarget(void)
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget(void)
Fired when the player moves off the specified game material.
Inputs #
Enable(void)
Start watching the player’s surface.
Disable(void)
Stop watching the player’s surface.