Filter that checks the player’s velocity.
Keyvalues #
Mode (Mode<choices>)
Sets the mode to use for velocity comparisons.
- 0: Total velocity
- 1: Per-axis
Default is “Total velocity”; 0.
Above/Below (Above<choices>)
Sets whether to check if the player goes above or below the given velocity.
- 0: Below
- 1: Above
Default is “Above”; 1.
Enable Vertical (EnableVertical<choices>)
Check vertical velocity. Only used when “Mode” is “Total velocity”.
- 0: No
- 1: Yes
Default is “No”; 0.
Enable Horizontal (EnableHorizontal<choices>)
Check horizontal velocity. Only used when “Mode” is “Total velocity”.
- 0: No
- 1: Yes
Default is “No”; 0.
Vertical velocity (VerticalVelocity<float>)
The amount of units per second for vertical (Z axis) speed. Default is 500.
Horizontal velocity (HorizontalVelocity<float>)
The amount of units per second for horizontal (XY axis) speed. Default is 1000.
Use Absolute Value (IgnoreSign<choices>)
Whether to check the absolute value of the velocity components. Only used when “Mode” is “Per-axis”.
- 0: No
- 1: Yes
Default is “No”; 0.
Per-axis Velocity (VelocityVector<vector>)
The velocity vector for when “Mode” is “Per-axis”.
Default is 0 0 0
.
Per-axis Enable (VelocityAxes<vector>)
Defines which axes to use when checking velocity.
Zero means the corresponding axis is ignored.
Only used when “Mode” is “Per-axis”.
Default is all axes off; 0 0 0
.