momentum_powerup_haste

momentum_powerup_haste

This entity gives the player the haste effect in defrag.

Keyvalues #

Reset Time (ResetTime<float>)

The amount of time in seconds before the powerup can be picked up again. If this value is negative, then the powerup can only be picked up once.

Haste Time (HasteTime<float>)

The amount of time in seconds for the haste effect to last. If this value is negative, then the effect is indefinite and will last until changed to be finite or 0.

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