Ammo System
The ammo system allows mappers to control how many shots the player can fire from weapons that use ammo. All defrag weapons, the RJ rocket launcher, the sticky bomb launcher, and concs can be controlled with separate ammo types. The default state for the player is infinite ammo, but the player’s ammo can be changed with player IO inputs and entities. Additionally, an ammo limit can be set that doesn’t allow the player to have more than a certain amount. ...