Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.
Keyvalues # Explosive prevention method (explosion_prevention_type<choices>)
Determines the method of explosive prevention.
0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.” 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.” 2: “Fizzle upon landing instead of on attempted detonation.” 3: “Fizzle explosive immediately upon it entering the trigger.”
Toggles the particles for conc explosions. 0 = OFF, 1 = ON.
Toggles the conc explosion sound. 0 = OFF, 1 = ON.
Toggles creating decals on rocket explosion.
Toggles the particles for rocket explosions.
Toggles the rocket explosion sound.
Toggles creating decals of stickybomb explosion.
Toggles the particles for stickybomb explosion.
Toggles the stickybomb explosion sound.
Generic Bomb
Keyvalues # Explosion Damage (damage<float>)
Amount of damage to do when exploding. The default value is 50.
Explosion Radius (radius<float>)
Explosion radius. The default value is 100.
Health (health<integer>)
Health of the bomb. The default value is 1.
Explosion Sound (sound<sound>)
Name of the sound effect to play when exploding.
Input # input Detonate(void)
Force detonation.
Output # OnDetonate(void)
Fired when this bomb detonates.