Trigger that resets all of the onehop triggers the player has touched.
  Keyvalues
  #
Track Number (track_number<integer>)
The track that this trigger belongs to:
- -1: All Tracks
 
- 0: Main Map
 
- 1+: Bonus Tracks
 
  Output
  #
OnResetOnehops(void)
Fires when all hops are being reset.
    
  
  
  
    
    
  
  
  
  
  
  
    Trigger that teleports the player to their last touched trigger_momentum_progress.
  Keyvalues
  #
Remote Destination (target<target_destination>)
Ignored for this trigger.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
Scale the player’s velocity per-axis.
Default is “1 1 1”.
Teleport mode (mode<choices>)
Mode of teleportation.
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A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination.
  Keyvalues
  #
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
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    Trigger that fires on user KeyPress if inside trigger.
  Keyvalues
  #
Key that fires (lookedkey<choices>)
- Forward (0)
 
- Back (1)
 
- Move Left (2)
 
- Move Right (3)
 
- Jump (4)
 
- Duck (5)
 
- Attack (6)
 
- Attack 2 (7)
 
- Reload (8)
 
- Speed (9)
 
- Walk (10)
 
The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
- None (0)**
 
- Forward (1)
 
- Back (2)
 
- Move Left (3)
 
- Move Right (4)
 
- Jump (5)
 
- Duck (6)
 
- Attack (7)
 
- Attack 2 (8)
 
- Reload (9)
 
- Speed (10)
 
- Walk (11)
 
The default value is 0.
        ...