mom_mv_conc_crouchslide_speed
Minimum speed to initiate a crouchslide in conc. 0 = OFF.
Minimum speed to initiate a crouchslide in conc. 0 = OFF.
The type of acceleration to use when crouchsliding in conc. 0 = Ground, 1 = Air.
Enables fast Quake 2-like rampslides in conc. 1 = ON, 0 = OFF
Amount of units off the ground the player needs to be before being considered on the ground.
Disables view roll upon hitting objects at high speeds.
Fixes RNG in which the player would hit slopes in a downhill direction and not gain any horizontal speed.
Fixes headbugs by updating the player’s bounding box after the duck code instead of at the end of each tick.
Handle desync between the duck key being pressed and the real duck state better. (e.g. when the duck state is changed by a saveloc)
Fixes the Quantum Crouch glitch when reducking during stand animation.
Prevents undesired edgebugs, as well as removing RNG from intended edgebugs. 0 is off, 1 is on (don’t allow any trigger edgebugging), and 2 is on (allow teleport trigger edgebugging).