mom_mv_fix_nojump_slope_boosts
Fixes receiving free vertical velocity when hitting slopes without jumping.
Fixes receiving free vertical velocity when hitting slopes without jumping.
Fixes some movement trace errors that incorrectly stop the player.
Fixes the player being able to jump off the ground if grounded with a trigger under the player.
Fixes being able to unduck in midair and land without activating triggers. (Also known as jumpbugs or duckbugs).
Removes RNG in which the player would hit a slope in an uphill direction and either land or cause a slide. 1 is to land and 2 is to slide.
The amount of units on the Z axis to offset each time the player jumps when jump height normalization is enabled.
Ignores view roll angle when determining the direction for applying force imposed by movement keys (e.g. +moveleft). This fixes accidental counter-strafing when being rolled by a portal.
Enables automatically attaching to ladders when walking off a floor above them.
Makes the player jump to the exact same height every jump. The height if affected by mom_mv_jump_z_offset .
The amount of units used in the offset for retraces.