mom_mv_normalize_jump_height
Makes the player jump to the exact same height every jump. The height if affected by mom_mv_jump_z_offset .
Makes the player jump to the exact same height every jump. The height if affected by mom_mv_jump_z_offset .
The amount of units used in the offset for retraces.
Use the old movement code from before the code refactor.
The player’s trail color. Accepts color value in format RGBA.
Toggles the player’s trail (in seconds).
The length of the player’s trail (in seconds).
Like sv_airaccelerate, but for air slowdown only (+back). Default value is the same as the mode’s default sv_airaccelerate value in all gamemodes except for Conc, where it is set to 10
Changes the velocity scaling amount for changing direction during an airjump. Higher values allow the player to retain more speed when airjumping at angles further away from the direction of the player’s current velocity.
Changes the time after leaving a surface that jumps are still allowed, in seconds.
Defrag CPM aircontrol multiplier.