sv_df_aircontrolpower
Defrag CPM airstrafe acceleration for A/D movement.
Defrag CPM airstrafe acceleration for A/D movement.
Defrag CPM airstrafe acceleration for A/D movement.
Changes whether to lock your move direction when sliding.
Changes the powerslide’s speed boost.
Changes the max powerslide time, in milliseconds.
Changes the wallrun acceleration.
Changes the anticipation logic for wallrunning, 0 = None; 1 = Eye roll only, 2 - Full (bumps).
Changes the wallrun speed boost.
Changes the max angle of the wall normal to end a wallrun. Higher values allow the player to wallrun across sharper turns.
Changes the player’s min Z (up/down) position for starting a wallrun with the player’s feet below the bottom edge of the wall.