A brush entity that allows the player to slide across the surface of it without friction.
Keyvalues # Keep player on slide surface (StayOnSlide<boolean>)
Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness).
Allow jumping (AllowJump<boolean>)
Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump.
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NOTE: Depreciated, use func_slide instead.
A trigger volume that allows the player to slide across the surface of a brush without friction. This must be placed above the brush in order for the slide to work.
Keyvalues # Track Number (track_number<integer>)
The track that this zone belongs to:
-1: All Tracks 0: Main Map 1+: Bonus Tracks Stick player to ground (StuckOnGround<integer>)
Forces the player to stay on the ground throughout the slide trigger, even if it suddenly curves downwards or launches the player upwards.
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