What is Sticky Jump? # Based on the Demoman class from Team Fortress 2, players shoot explosives that stick to surfaces and must be detonated manually, which players can then use to propel themselves around the map. Up to 3 of these arcing bombs can be used at once to go at extremely high speeds, or used in alternation to “pogo” on the floor, walls, or even in the air.
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Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.
Keyvalues # Explosive prevention method (explosion_prevention_type<choices>)
Determines the method of explosive prevention.
0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.” 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.” 2: “Fizzle upon landing instead of on attempted detonation.” 3: “Fizzle explosive immediately upon it entering the trigger.”
Sets the ghost stickybomb alpha value.
Toggles showing the chargemeter when the sticky launcher is actively equipped.
Toggles showing the chargemeter units. Off = 0, UPS (900-2400) = 1, Percentage (0% = 900UPS, 100% = 2400UPS) = 2.
Toggles the stickybomb counter.
Toggles creating decals of stickybomb explosion.
Toggles the particles for stickybomb explosion.
Toggles the stickybomb trail particle.
Toggles the sticky launcher charging sound.