mom_saveloc_nav_prev
Goes backwards through the saveloc list, while teleporting the player to each.
Goes backwards through the saveloc list, while teleporting the player to each.
Teleports to a given map tele by index, which is 1-based.
Creates a map teleport of a given name.
Teleports the player to the start zone of the given trick.
Trigger that teleports the player to their last touched trigger_momentum_progress. Keyvalues # Remote Destination (target<target_destination>) Ignored for this trigger. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. Default is “1 1 1”. Teleport mode (mode<choices>) Mode of teleportation. 0: Default (do nothing, just teleport) 1: Reset velocity 2: Keep negative Z (downwards) velocity 3: Redirect velocity to destination angles 4: Landmark teleport Defaults to 1; reset velocity. ...
A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination. Keyvalues # Remote Destination (target<target_destination>) The entity specifying the point to which the player should be teleported. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. ...