trigger

trigger_reversespeed

entity
trigger

A trigger for reversing the speed of the player in a particular axis. Keyvalues # Reverse horizontal speed (ReverseHorizontal<integer>) Whether or not the trigger reverses the player’s horizontal (x/y axis) speed: 0: Do not reverse horizontal speed. 1: Reverse horizontal speed. (Default) Reverse vertical speed (ReverseVertical<integer>) Whether or not the trigger reverses the player’s vertical (z axis) speed: 0: Do not reverse vertical speed. 1: Reverse vertical speed. (Default) Update every intervals (OnThink<integer>) ...

trigger_setspeed

entity
trigger

A trigger for setting the speed of the player in a particular axis or direction. If you want to change the player’s velocity, use a push trigger instead. If you want to send the player in a specific direction, use a catapult instead. Keyvalues # Keep horizontal speed (KeepHorizontalSpeed<integer>) Whether or not the trigger affects the player’s horizontal (x/y axis) speed: 0: Affects horizontal speed. (Default) 1: Does not affect horizontal speed. ...

trigger_stick_explosive

entity
rocket jump, sticky jump, conc, trigger

A trigger volume that can stick explosives to or inside of its area. Keyvalues # Method of explosive stick (mode<choices>) Explosive sticking behavior. 0: Stick on collision inside this area 1: Stick on entering this area Defaults to 0. Input # Stick(void) Sticks all explosives in this area. Unstick(void) Unsticks all explosives in this area. Explode(void) Explodes all explosives in this area. Fizzle(void) Fizzles all explosives in this area.

trigger_stickybomb_limit

entity
trigger, sticky jump

A trigger that controls the maximum number of stickybombs the player is allowed to shoot. Keyvalues # Stickybomb limit (stickybomb_limit<integer>) The maximum number of stickybombs the player is allowed to have present while in this trigger. Values are 2-20. Default is 3. Persist (persist<choices>) No (0) Yes (1) Whether the limit persists on leaving the trigger, or resets back to 3. Default is 0.

trigger_teleport

entity
teleport, map, track, trigger

A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination. Keyvalues # Remote Destination (target<target_destination>) The entity specifying the point to which the player should be teleported. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. ...

trigger_userinput

entity
trigger, player, map, track

Trigger that fires on user KeyPress if inside trigger. Keyvalues # Key that fires (lookedkey<choices>) Forward (0) Back (1) Move Left (2) Move Right (3) Jump (4) Duck (5) Attack (6) Attack 2 (7) Reload (8) Speed (9) Walk (10) The default value is 0. Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>) None (0)** Forward (1) Back (2) Move Left (3) Move Right (4) Jump (5) Duck (6) Attack (7) Attack 2 (8) Reload (9) Speed (10) Walk (11) The default value is 0. ...