mom_df_autoswitch
Controls switching behavior on weapon pickup. The default value of 1 causes autoswitch to happen on every weapon pickup. 0 disables autoswitch, and 2 only switches if the player gets a weapon that wasn’t already enabled.
Controls switching behavior on weapon pickup. The default value of 1 causes autoswitch to happen on every weapon pickup. 0 disables autoswitch, and 2 only switches if the player gets a weapon that wasn’t already enabled.
This entity can be used to give the player ammo. Keyvalues # Reset Time (ResetTime<float>) The amount of time in seconds before a weapon can be picked up again. If this value is negative, then the spawner will only give a weapon once. Ammo Name (AmmoName<string>) Name of the ammo type to give the player. Must be one of the names listed on Ammo System. Pickup Ammo (PickupAmmo<integer>) Amount of ammo to give the player for the specified ammo type. ...
This entity can be used to give the player a weapon and ammo for that weapon. Keyvalues # Reset Time (ResetTime<float>) The amount of time in seconds before a weapon can be picked up again. If this value is negative, then the spawner will only give a weapon once. Weapon Name (WeaponName<string>) Name of the weapon to give the player. Must be one of the names listed on Weapon System. ...
The weapon system allows mappers to give and remove a players weapons via entity logic. Weapon Spawner Entity # The momentum_weapon_spawner entity can be used to give the player a weapon. The entity currently takes a weapon entity name in the WeaponName key. The following weapon names can be used: "weapon_momentum_pistol" "weapon_momentum_shotgun" "weapon_momentum_machinegun" "weapon_momentum_sniper" "weapon_momentum_grenade" "weapon_momentum_concgrenade" "weapon_knife" "weapon_momentum_rocketlauncher" "weapon_momentum_stickylauncher" "weapon_momentum_df_plasmagun" "weapon_momentum_df_rocketlauncher" "weapon_momentum_df_bfg" "weapon_momentum_df_grenadelauncher" The entity also has a ResetTime key, which is the amount of time in seconds before a weapon can be picked up again. ...