This Guide will cover the most basic usage of the Zoning Tools to create a Start and End Zone.
Looking for Stages and Bonuses?
Try the Advanced Zoning Guide.
Prerequisites # To follow this Guide you should:
Be on Momentum 0.8.0+ Be running Momentum with -mapping Have the Developer Console enabled and be able to use it Opening the GUI # In order to get the GUI to appear, type mom_zone_showmenu in the Console, it should look like this:
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This Guide will cover most other things regarding the Zoning Tools, as well as more advanced uses.
Looking for the Basics?
Read the Basic Zoning Guide.
Prerequisites # To follow this Guide you should:
Know the basics of using the Zoning Tools Be on Momentum 0.8.0+ Be running Momentum with -mapping Have the Developer Console enabled and be able to use it More on Auto Mode # Whilst the Auto Mode can work for the basic Start and End Zone setup, it has a somewhat hidden option to create Stages instead of the End Zone through a toggled cvar: mom_zone_auto_make_stage
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This guide covers how to create tricks for the tricksurf gamemode.
Disclaimer: Creating tricks and tricksurf as a whole is in the initial phase of implementation, meaning that later on in development there will be UI for most of the actions required for creating tricks. Prerequisites # To follow this guide you should:
Know the basics of using the zoning tools (see the guide on basic zoning) Be on Momentum 0.
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Whether the “auto” setting for mom_zone_type
should create a stage zone or an end zone (after initial start zone).
Goes back a step when zone building.
Cancels the building of the current zone.
Color of the checkpoint zone(s) in RGBA format.
Changes the draw mode of the checkpoint zone(s). 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Creates the zone that you are done building.
Toggles the draw of the zoning crosshair/reticle.