mom_zone_start_maxleavespeed
Max leave speed for the start trigger. 0 to disable.
Max leave speed for the start trigger. 0 to disable.
Sets the angle the player is looking towards when teleporting to the start zone. Takes in yaw in degrees or uses your current looking angle. Usage Examples # mom_zone_start_setlook Uses the yaw of your current looking angle. mom_zone_start_setlook 10 Uses the yaw of 10 degrees.
What track to create the zone for. Main track = 0, above 0 is a bonus track.
Changes the type of zone to be created when using mom_zone_mark / mom_zone_create . “auto” - Creates a start zone unless one already exists, in which case an end zone is created. “start” - Start zone. “end” - End zone. “stage” - Stage zone. “checkpoint” - Checkpoint zone.
Toggles using new point-based zoning method by Mehis.
Sets the zone number. Use 0 to automatically determine one, otherwise start from 2.
Decreases the maximum distance of the zoning reticle. The amount decreased is equivalent to the grid size (see mom_zone_grid ).
Increases the maximum distance of the zoning reticle. The amount increased is equivalent to the grid size (see mom_zone_grid ).
This page covers what zones you will see in Momentum. The 4 Zones # The 4 zones you will see are start zones and end zones, which usually have checkpoint zones and stage zones in between. Start zones are green and will start the timer when you leave them. End zones are red and will stop the timer when you enter it. Stage zones are blue and for staged maps, marking the start of a stage. ...