A trigger volume that can stick explosives to or inside of its area.
Keyvalues #
Method of explosive stick (mode<choices>)
Explosive sticking behavior.
- 0: Stick on collision inside this area
- 1: Stick on entering this area
Defaults to 0.
Input #
Stick(void)
Sticks all explosives in this area.
Unstick(void)
Unsticks all explosives in this area.
Explode(void)
Explodes all explosives in this area.
Fizzle(void)
Fizzles all explosives in this area.